WATER
4Fiend Kraken
ATK:
1200
DEF:
1400
View:
872
A giant squid that drags its enemies to a watery grave.
Fiend Kraken — Power Evaluation
Final Score: 44 ± 8 · Confidence: Medium
- Intrinsic: 48 · Deck: 42 · Meta: provisional
- Primary role: Material body
Why it scores here
Fiend Kraken is a vanilla Level 4 WATER Aqua Normal Monster with no effect text, so it converts into nothing on its own. Its only real value is as a clean, generic Level 4 WATER material body that stays useful even when an opponent negates or strips it, because there is no effect to shut off. High ATK/DEF does not earn points here, and the 1200/1400 stats are not weighted at all. The 5 attached decks confirm it is a low-cost, single-copy body that gets played, not that it is a strong card.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 25 | No searcher, tutor, or draw route appears in the evidence, and it is only seen in 5 decks at 1 copy each, so it is reached by ordinary draw (observed, 5 decks; inferred for draw access). |
| Combo & Conversion | 10 | The card has no effect and zero recorded combo boards, so it builds nothing from a starting state (verified from card text; observed, 0 combos). |
| Resource Economy | 10 | It has no effect, so it gives no card advantage, refuel, or recovery and costs a card slot (verified from card text). |
| Effect & Interaction | 0 | It has no effect and provides no negation, removal, or disruption to the opponent (verified from card text). |
| Material Utility | 60 | As a Level 4 WATER Normal monster it fits Level 4 Xyz, Synchro, and Fusion material requirements cleanly, and it stays usable as material even when its effect is negated because it has no effect to negate (verified from card text; inferred for the material routes). |
| Resilience & Flexibility | 45 | Nothing can negate its effect, but its only function is as a body, and that body is lost to any removal or field wipe, so the value is moderate (inferred from text). |
| Deck-Building Efficiency | 80 | It is a single-copy card with no garnet, lock, or restriction, and it appears at 1 copy in each deck, so it is nearly free to run (observed, 5 decks at 1 copy each). |
Calculation
Weight profile: Primary role Material body / Normal (no secondary role blend). Intrinsic ≈ 48, Deck ≈ 42, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean Level 4 WATER Aqua Normal body that fits Level 4 material requirements
- No effect to negate, so the material value survives opposing interaction
- Single-copy, no garnet or restriction, cheap to run
Weaknesses
- No effect text, so it adds no combo, resource, or interaction value
- No searcher or tutor route in the evidence
- Zero recorded combo boards and no guide coverage
Counters / choke points
- Nothing to negate: its only exposure is removal or field-clearing that takes the body away
Best use
Level 4 WATER material body. Decks: Atlantean, Mermail, Phantasm Spiral. Suggested copies: 1.
Evidence & gaps
- Verified: Normal Monster, Level 4, WATER, Aqua, 1200 ATK / 1400 DEF, no effect text (flavor description only); Single copy in each of 5 decks; 0 combo appearances; 0 guides
- Observed: Appears in 5 decks across Mermail, Atlantean, and Phantasm Spiral lists plus 2 non-archetype decks; Top partners are frequent staples (co-occurrence 40-60%), which show deck presence, not synergy
- Inferred: Usable as Level 4 material for Xyz/Synchro/Fusion routes because the body fits the level and attribute requirements; Material value persists under negation because there is no effect to negate
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied card text is flavor-only with no effect clauses, so the rules analysis is trivial but the evidence is thin no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion inferred from the 5-deck sample only






